Version 4.0.1
Notes
Pull Requests Merged source
- conform gl to dx #904
- Fix for Linear Tonemapper color space #903
- Editor GUI Update pt.2 #902
- fix smaa backbuffer colorspace #901
- ligh shader final review #900
- correct constructorfile reference #899
- Add collision meshes to prototyping primitives #898
- add debug reportingfor cubemap arrays, and correct transcription flaw #897
- aug GFXTextureArray::setTexture to report what texture sizes are mism… #896
- Update cmake mark_advanced for sdl and libpng #895
- Implements SMAA and a few unaffiliated fixes #894
- Add GFXFormatA8L8 for OpenGL #893
- fix ab CreateNewModule appending ScriptFile extension #892
- Get probes displaying with low Texture quality #891
- Editor GUI Update #890
- correct a flaw with mapto importing. #889
- Misc aces adjustments #888
- Updated default levels and pre-exposed ACES Tonemapper #887
- bloom gl compile fix pt2. #886
- bloom gl compile fix #885
- shift the probe file colorspace to gamma #884
- fix playerbot mounts #883
- prototyping:playerbot look fix #882
- uniform float targetRatio; var by request #881
- Fullscreen 'Fix' and Bloom Pref #880
- Make Kork Chan transparent by default #879
- WIP: libcurl integration with HTTPObject #878
- from @oth_mars - fix borderless value lookup #877
- Splash Screen Replecement #876
- New Bloom Post Processing Effect #875
- Misc Fixes for 2022/08/29 #874
- leftover profile reference flaw #873
- remove leftover #872
- Alpha401/resolve audio conflict #871
- Change GuiProfile to use Sound Asset #870
- soundasset sourcegroup fallback #869
- Mac OpenAL 1.1 #868
- OpenAL Mac #867
- hdr upgrade, courtesy yeaf #866
- correct capturing flag test #865
- adds light fade and cap trackign to probe manager #864
- probe capture cleanups pt1 #862
- Revert "provide a new levelinfo. fallbackAmbient value for scenes wit… #861
- Misc Fixes for 2022/08/25 #860
- probe blend adjustments #859
- provide a new levelinfo. fallbackAmbient #858