Version 3.9
- GitHub release
- Release announcement
Notes
Pull Requests Merged source
#1685 Precipitation maxVBDrops correction\ #1678 Fix a few more case sensitivity issues\ #1677 Flips the i386 flag to i386\ #1676 Removes an extraneous Namespace usage\ #1675 adds bitmap coloration to:\ #1674 new: guiAnimBitmapCtrl\ #1673 Removes the body for the physicsBody's findContact\ #1672 Sdl popup menus\ #1671 Fix bug #1664 by @Areloch\ #1670 GFXD3D9Device generic shader support.\ #1669 New: GuiBitmapBarCtrl\ #1668 revised torque_nsight_workaround\ #1667 raycast division safety\ #1663 corrects corruption in precipitation class\ #1661 Enable demo rec\ #1660 suppresses a leak potentially caused by Knot::mType||Knot::mPath entr…\ #1659 Linux vix shader fixes\ #1658 Corrected "Pref::Server::ConnectionError" description.\ #1657 Correct AIPlayer aim.\ #1654 Shape mounting\ #1653 Corrects culling of point/spot lights\ #1652 Cleanup unused functions\ #1647 typo "tomove" to "to move"\ #1645 New object pointer cleanup\ #1644 Fixed compile errors on linux (obvious programming faults).\ #1643 corrects https://github.com/GarageGames/Torque3D/issues/1273\ #1641 DX11 accumulation shadergen fix.\ #1640 fallback - dynamic shadow cache nuking (static refresh delay preserved)\ #1639 corrects safety check for Stream::readLongString\ #1637 Fix for Issue #1415Move::Move() is not properly initializing bool tri…\ #1634 Fix for "Crash on 'add a new mesh' Forest Editor action" #1633\ #1632 localization augmentations via rlranft RE:\ #1631 Fix for rapid firing setImageTrigger(0,1); issue #1630\ #1629 Makes vehicles work with the physics plugins.\ #1625 Fixes some bullet physics issues with the player class\ #1623 add loop playback to GuiTheoraCtrl\ #1622 Fixes vertcolor code insertion order, and\ #1621 Fixes the drawUtil rendering of polyhedrons\ #1620 Bug space folder in scene tree 2\ #1617 removes w=z trick (was causing fisheye, effectively)\ #1615 Entity/Component implementation\ #1613 missing samplerstate configurations with empty\ #1611 Fix axis check in Box3F::extend method\ #1609 Adds the RotationF utility math class.\ #1608 Set textures as bitmapctrl in script\ #1607 Select camera when in material editor crashfix.\ #1605 corrects native file dialogue return values\ #1604 alternate to https://github.com/GarageGames/Torque3D/pull/1602\ #1603 updated empty template …\ #1599 Added missing OpenGL profiling blocks.\ #1598 replaces GL_PIXEL_UNPACK_BUFFER_ARB with GL_PIXEL_UNPACK_BUFFER\ #1597 OpenGL Extension Caching\ #1596 removes FrameAllocatorMarker usage from GL side _fastTextureLoad\ #1595 Rolls back OGL Projection correction.\ #1594 Fixes the cmake blacklist filter it not using SDL\ #1593 Native File Dialogs\ #1591 Re-enable destruction of PhysicsShapes.\ #1590 missing samplerstate configurations\ #1589 GFXDynamicTextureProfile\ #1587 Profiler toggle and World Editor menu entry.\ #1586 Expose Network Sim fields on NetGraph gui\ #1583 exposes several datablock entries to the particle editor gui subsystem\ #1582 Reimplements a form of subsurface scattering\ #1578 Fix up GL formats to comply with core profile.\ #1577 DX11/GL border offset fix for GFXDrawUtil::drawRect\ #1576 Updates SDL to version 2.0.4, which makes it compatible with VS2015.\ #1575 CMake SDL Option\ #1574 corrects projection matricies for opengl\ #1573 allows navmeshes to generate for most scene objects,\ #1571 ScreenShotD3D11 delete fix\ #1570 Roll back the changes to simPath temporarily in order to merge in DX11\ #1569 Fix for SimPath to make DX11 compatible.\ #1568 case sensitivity typofix\ #1567 Added Epoxy in favor of GLEW\ #1566 Fix release build compile with MSVC 2015 (finally)\ #1560 GL floating point format fix.\ #1559 Direct3D11 Support\ #1558 Spacial update for Px3 character controller\ #1556 Path editor display augmentations.\ #1555 fix for broken caustics reference\ #1554 from @rextimmy automatically adds a sky feature to skies. (render so…\ #1553 turns out independent sized render targets was causing lighting artif…\ #1552 should actually let HDR have a say for glows.\ #1550 new method: ResetGFX();\ #1548 alpha masking for buttons. original attribution @dottools\ #1541 Fix crash callonchildren\ #1540 Fix zipped dts loading\ #1539 addresses https://github.com/GarageGames/Torque3D/issues/1537 via the…\ #1536 opengl crashfix pow(x,y) needed to be passed matching vartypes.\ #1535 [CLONE] Add support for abstract ConObjects\ #1533 New color picker - #1334 clone\ #1532 [CLONE] More consolefunctions #1143\ #1530 Steve Acaster's Ai Poses\ #1529 Asserts cleanup PR with conflicts resolved.\ #1528 New script function to edit script-created decals\ #1527 Fix for TerrainFeatGLSL getProcessIndex() signed mismatch\ #1526 Corrected signed mismatches in featureSet & shaderFeature\ #1525 Added immutable vertex and index buffers.\ #1519 Deferred shading\ #1518 http://stackoverflow.com/questions/8461832/explicit-qualification-in-…\ #1517 namespace conflict resolution\ #1516 vsprintf replacement with engine vairant\ #1512 [OpenGL - Win32] This fix a bug during resolution change.\ #1507 Fix for collision issues with scaled players\ #1506 setDetailFromDistance aspect ratio friendly adjustment\ #1505 courtessy @Lopuska: opengl occlusion query fix\ #1504 ResourceLeakFix for OpenGL\ #1502 Glow buffer graphic corruption fix on OpenGL.\ #1497 footstep and impact enum extension support\ #1496 Fix case sensitivity and Platform::fileDelete\ #1490 Fix for OpenGL/D3D11 bottom border offset\ #1484 Updated paths for collada tdictionary.h\ #1481 Extacted AI tweaks:\ #1480 Fix NULL pointer Crashes in WorldEditor::selectObject & unselectObject\ #1478 Volumetric Fog Take 2\ #1475 NavMeshUpdateAll leak suppression (not 100% preventative)\ #1474 mDirtyTiles changed from std::queue to a vector\ #1473 Fix TinyXML Build errors\ #1470 removes StaticObjectType flag from water objects.\ #1469 Recurse dump directories fix\ #1464 bullet module\ #1463 missed a convexSweepTest early-out check.\ #1461 diffuse/albedo texture linearization\ #1460 fillin for fallbacks for filesystem funcs\ #1459 corrects ghosted decal datablock lookup flaw\ #1457 hooks meshroads up to the material system for castrays\ #1453 playJournal fix and removed depcrecated command line options\ #1452 Corrected SkyBox vertex format\ #1447 improved radio button\ #1446 Removed unused vertex colors from GFXWaterVertex\ #1444 Removed unused vertex formats from ScatterSky\ #1443 TAML, Assets and Modules implementation\ #1442 shadow caching\ #1439 ensures opengl texSpaceMat is initialized from the get-go\ #1438 explosion cover miscalc\ #1436 missing ribbon shaders, empty template\ #1435 missing empty template glow pass debug tool\ #1434 fullscreen and windowed mode cli fix\ #1433 The TypeCommand type brings up a full notepad-esque interface.\ #1432 Backend correction for the rigid vs rigid collision resolver:\ #1431 SfxCompareProvider fix